StrategyintermediateUpdated: 6/28/2026

Evomon Complete Type Chart — Everything You Need to Know

Full type effectiveness chart for Evomon. See every type matchup including super effective, not very effective, and immune interactions in a clear visual format.

Overview

The complete type effectiveness chart for EvoMon, showing every matchup including super effective, not very effective, and neutral interactions.

Complete Type Chart

Type →FireWaterElectricGrassIceRockDarkGround
Fire0.5x0.5x1x2x2x0.5x1x0.5x
Water2x0.5x2x0.5x1x2x1x2x
Electric1x2x0.5x0.5x1x1x1x0x
Grass0.5x2x1x0.5x0.5x2x1x2x
Ice0.5x1x1x2x0.5x0.5x1x2x
Rock2x1x1x1x2x0.5x1x0.5x
Dark1x1x1x1x1x1x0.5x1x
Ground2x2x2x0.5x0.5x2x1x0.5x

Row = Defending type, Column = Attacking type. 2x = super effective, 0.5x = not very effective, 0x = immune.

Fire Type

Fire is one of the best offensive types:

  • Super Effective: Grass (2x), Ice (2x)
  • Not Very Effective: Water (0.5x), Rock (0.5x), Fire (0.5x)
  • Resisted By: Water, Rock, Fire

Flamewyrm (S-tier Fire) is devastating with Fire STAB moves. Always pair with Water coverage.

Water Type

Water is the most versatile defensive type:

  • Super Effective: Fire (2x), Ground (2x), Rock (2x)
  • Not Very Effective: Electric (0.5x), Grass (0.5x), Water (0.5x)
  • Weaknesses: Electric, Grass

Aquashell (S-tier Water) is the best tank in the game. Water resists Fire and Ice naturally.

Electric Type

Electric is fast and powerful but has a critical weakness:

  • Super Effective: Water (2x)
  • Not Very Effective: Grass (0.5x), Electric (0.5x)
  • Immune: Ground (0x damage)

Thunderfang's incredible Speed (120) makes Electric moves terrifying. Beware of Ground-types.

Defensive Type Rankings

Best defensive types (fewest weaknesses):

  1. Dark — Weak to only Fighting, Bug
  2. Water — Weak to only Electric, Grass
  3. Fire — Weak to only Water, Rock, Ground
  4. Electric — Weak to only Ground (immune to Ground attacks)

Worst defensive types (most weaknesses):

  1. Grass — Weak to Fire, Ice, Flying, Bug, Poison
  2. Ice — Weak to Fire, Rock, Steel, Fighting
  3. Rock — Weak to Water, Grass, Ground, Steel, Fighting

Using the Chart Effectively

When building teams:

  • Check your team's shared weaknesses — If 3+ members share a weakness, you'll lose to that type
  • Cover your type's weakness — Pair Fire with Water, Grass with Fire
  • Exploit 4x weaknesses — Dual-type EvoMon with double weakness take 4x damage
  • Don't over-cover — 1-2 Pokémon per weakness is enough
  • STAB matters — A 2x super-effective STAB move (3x total) is better than a 4x non-STAB move

Frequently Asked Questions

How does STAB work?

STAB (Same Type Attack Bonus) gives 1.5x damage when a EvoMon uses a move matching its type. Fire Flamewyrm using Fire moves gets 1.5x.

Can a move be 4x effective?

Yes, if the target has two types that are both weak to the move. Fire move vs Grass/Ice type = 2x × 2x = 4x.

Are immunities permanent?

Yes, Electric-type moves will always deal 0 damage to Ground-type EvoMon regardless of stats.